Two years of playtesting later... Imperial Atomica 1.3!


Bet you weren't ever expecting this to update, huh? After two whole years, and the feedback of dozens of players across as many campaigns, I'm very proud to present a polished, revamped, expanded and re-balanced Imperial Atomica! The 1.3 update includes, among many other things;

  • Rebalanced and expanded on how Ferm is blocked and absorbed.
  • Optional rules for mutant-heavy campaigns, high background radiation, and long-term exposure.
  • Six Background Packages for Dark Heresy 1e, a new Only War regimental doctrine, and three new Rogue Trader Lures of the Void.
  • A new section explaining the interactions between Ferm and non-player characters
  • 13 Templates for rapidly representing the effects of extended radiation exposure on non-player characters and vehicles.
  • Vast expansion to the rules for atomic blasts, including interactions with force fields, environments generated, multiple simultaneous detonations, nuclear fratricide, further increases to weapons damage, further nuclear-related Fear tests, and vehicle overpressure.
  • Armoury updates to warhead weights, the use of Diagnostors in detecting Ferm, a new weapon upgrade, force fields and radiation, a new implant system, better vehicle radiation rules, and vehicle availabilities
  • Tons of re-balancing, minor rules clarifications and edge cases, as suggested by players over the past 2 years.
  • More art and pictures, prettier formatting, and slightly cleaner layouts throughout.
  • Working copy-pastable fonts, and a significantly more compact file size.

Enjoy, and remember to always check the battery in your Geiger counter.

Files

Imperial Atomica 1.3.pdf 7 MB
54 days ago

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