Patch 3.2: It's a patch!


It is the nature of "complete" projects, especially biggish writing ones like this one, sometimes need errata corrections and updates. This patch is just that, based on feedback and suggestions from many players and GMs.

Here's a changelog:

  • Volume 1
    • Updated regimental statblocks with corrected rules and item lists based on the below changes
  • Volume 2
    • Slightly reworded or clarified several Specialty abilities and Talents
    • Toned down the effects of the Bloodthirsty drawback
    • Fixed the Artillery Spotter’s missing Aptitudes.
    • Rebalanced the Shredder talent so it works better with full-auto and AOE attacks.
    • Tweaked the wording of the Formidable Talent.
    • Slightly rebalanced the Sutler’s starting skill and Talent options
    • Rebalanced the Model Officer’s Mass Reinforcements ability.
    • Rebalanced the Hurler talent
    • Added the Fastball talent and backported the Brace talent from Bellum Inter Barbatos
  • Volume 3
    • Added the Phalanx weapon quality and rebalanced the Polearm, Shock Spear and Aglobastono
    • Redid the blackpowder weapons section to move consistently fit the 1700-1850 time period; Added the Axe-Pistol, Pepperbox, Harmonica Rifle, Portfire Pistol, Portfire Rifle, Flintlock Dragon, Duckfoot Pistol and Heavy Duckfoot Pistol
    • Added new art for the above
    • Added missing art for the Charger Gun (whoops!)
    • Removed the Superposed Pistol and Wheellock Repeater- they’re in Bellum Inter Barbatos now.
    • Better clarified what ammo the Conqueror Cannon has access to.
    • Fixed missing Pilum Missile stats
    • Rebalanced the Piton Driver
    • Rebalanced the Mind Link Cybernetic

Files

The Trisdekan Primer 3.2 Volume 1.pdf 8.2 MB
9 days ago
The Trisdekan Primer 3.2 Volume 2.pdf 7.2 MB
9 days ago
The Trisdekan Primer 3.2 Volume 3.pdf 6.2 MB
9 days ago
Synerge Catalog V4.pdf 214 kB
9 days ago

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