Overhauled and better than ever! Wa.Zal 2.0!
Waffenfabrik Zalewski is now baseline feature-complete, with 12 mechs and 12 NPCs to go with them! I'd also like to highlight the inclusion of the manufacturer's first fanmade alt-frames; If you've got a cool concept for a frame option to add to the manufacturer, send it along, and it could be coded, arted and included in a future content update!
On top of that, there's been a huge raft of changes; a detailed changelog is attached, but here's the breakdown;
-Added the TR-8A BLACK SUN alt frame, by Professor Ukelele
-Serjeant squads can now benefit from Bolster
-ERA no longer scales off Engineering
-KS-2's Firing Solution Plotted now explicitly works only with ranged weapons.
-KS-2 now no longer gains infinite reloads from Drum Autoloader if it replaces its Heavy Mount.
-Clarified rules for KS-2's core power and Bruchmuller Fire Control.
-KS-3's Melee Suite no longer does impossible bonus Burn.
-Substantially buffed the other two options on the Integrated Ammo Printer.
-Clarified the wording of the KS-5's Core Power.
-Clarified the duration of the KS-6's Distributed Processor Tap, and that it only works on Mechs.
-KS-6's Jam Mechanical invade now scales off spaces moved, not actions taken.
-KS-7 is now substantially less likely to die of fall damage.
-KS-7's Hotswap now interacts clearly with Limited systems.
-Allowed the Maximize Firepower core power to pick and choose applicable mods, and reduced self-heat caused by it to avoid nasty reactor accidents.
-Added a clause to the Wire-Guide System to it can no longer be used to illegally stack AOEs
-Added better compatibility between the Ramjet Rounds and weapons that have special Loading effects.
-Rewoded the TR-8's Core Passive and Active so that you can't use it an excessive number of times per round, and so that it doesn't give you semi-unlimited Limited charges.
-TR-8's Ceramic Microcapacitors now properly activate on the player's turn, instead of every turn.
-Vaporizer Engine now properly activates once per round, instead of every round.
-TR-9's Beam Drones no longer completely break the action economy due to slightly funky wording.
-TR-10's Flywheels trait now properly overrides Bracing action limitations.
-TR-10's Manual Transmission can no longer be used to inexplicably accelerate while falling.
-TR-10's Shift Gears now explicitly breaks the 4-armor limit.
-TR-10's Torque Converters now works as a Reaction, not a Free Action.
-TR-10's NKM Autocannon now works better with mods that grant AOEs.
-TR-10's V8 Interceptor reaction now has clearer movement rules.
-TR-11's Extend Drone Cloud has had its wording clarified slightly.
-TR-11's Spineless Construction now works once per round, instead of once per turn.
-TR-11's Countermeasure Analytics no longer allows you to copy reactions you cannot perform.
-Fixed a longstanding typo in the TR-12's core power
-TR-12: *you*, the player, get to pick what Spatial Anchor changes.
-TR-12's Demented at Sunset reaction now has clearer wording on what effects it can ignore, and shuts down all your AI systems.
-Added the JC-11 BOARDER and YH-12 CONTRADICTOR NPCs.
-Updated the KS-4U's Tactics.
-KS-7-2's HVAP-R is now slightly less inaccurate. Yes I know dumbfire rockets don't go in straight lines. Screw you, it's cool.
-GP-9's Saturation ability now has a heat cost.
Enjoy, and stay tuned for more!
Files
Get Waffenfabrik Zalewski
Waffenfabrik Zalewski
A homebrew manufacturer for the Lancer Tabletop RPG.
Status | Released |
Category | Physical game |
Author | Konigstein |
Tags | Fangame, Homebrew, mecha |
More posts
- Quick error fix: 2.0.161 days ago
- Teeny little patchApr 22, 2024
- Wa.Zal 1.6.1:Apr 22, 2024
- Wa.Zal 1.5.1 is LIVE!Jan 18, 2024
- Teensy little bugfixAug 08, 2023
- Wa.Zal 1.4.1 is super freakin' here!Aug 02, 2023
- Wa.Zal 1.3.4 is here!May 02, 2023
- Wa.Zal 1.3.1 is here!Jan 22, 2023
- (Another) Very small bug fixJun 16, 2022
Leave a comment
Log in with itch.io to leave a comment.