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The Russfibel

“The stubber is jammed. I am saying ‘Forward, for the Emperor’, on Vox A, and the driver, who cannot hear me, is reversing. And as I look over the top of the turret and see twelve enemy Kill Krushas fifty yards away, someone hands me a corpse starch sandwich.”

Most of the d100 Warhammer 40k TTRPG systems, formerly by Fantasy Flight Games, have rules for vehicle combat. These rules work, but not in a way that's very fun. That's where the Russfibel comes in.

This book is a total overhaul to vehicle combat, full of optional rules and add-ons designed to make fighting in a tank, armored car, post-apocalyptic war-buggy or more feel dynamic, interesting and varied. It includes;

  • The Crew Stress System. Vehicle crews need to work together to keep in sync, riding the line between adrenaline high and total panic.
  • Tons of new Combat Actions and Orders, so that drivers can do more than just drive, gunners can do more than just shoot, and loaders can do more than just, well, absolutely nothing.
  • New Crew Roles, a multi-class system that allows for character growth without having to wholly dedicate a build to driving.
  • Expanded vehicle features, including rules for indirect fire, armor deflection, pistol ports, spall injuries, fuel management, and so much more; swap in what features are the most relevant to your campaign.
  • A full vehicle finding aid covering all the published core material plus dozens of pieces of homebrew. A veritable buffet of vehicular options.

All that in a compact 30ish-page package, styled after a Second World War Tiger tank training manual. What a bargain!

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Click download now to get access to the following files:

The Russfibel V0.6.pdf 1.8 MB

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